Thursday, September 22, 2011

Nuts! First impressions

click picture to go to 2 hour wargames site

I ordered a copy of Nuts! Second edition rules from 2 hour wargames recently and after spending a couple of days going over the rules I sat down and tried the intro mission. The mission uses only a few infantry models per side and is meant to give a feel for the flow of the reaction system used by these rules. I am not going to go into a detailed description of the system as I have still not grasped it 100% but I can say that it is very different from what I am used to.  The system felt wrong to me at first, between having to roll dice for almost everything and having to flip back and forth through the book to follow different charts and find rules, I found it fairly frustrating. after a couple of turns however things started to fall into place and I found myself rolling dice and calling  hit or miss or whatever without even having to look at the charts in some cases. I know I did some things wrong but that's just because we all know you never get it 100% down in the first go, but I think there is a good game here.  The only issue I have is that I do not have "properly" based miniatures for this game. Being a skirmish game minis should be single based while everything I have is Flames of war based. While I try the system out I will be using Flames of war style minis until I decide if I want to continue with this game. The next issue comes along if I do decide to continue to play and that is scale, I have 15mm terrain and tanks from my FOW stuff but I would really like to bump up to 20mm for Nuts!. Just what I need a whole new scale.

Anyone who has played at least a few games of Nuts! feel free to comment and give me your opinions.

1 comment:

  1. 20mm is a great scale for this type of game, and there are heaps of inexpensive plastic figure sets that you could use.